Martyr
martyr's Stragies and Tactics
note: I lead the now-disbanded Strategic Air Command of my outfit, Sons of Vanu. As we're now primarily a surface group, this is being made avaliable. some of it is depricated, but enjoy.
Posted: Tue Oct 21, 2003 10:32 pm
http://img186.exs.cx/img186/9595/albumpicphp9cr.jpg
SOPs
Mission
To support and supplement Sons of Vanu operations via airborne infantry & armor delivery, aggressive air superiority, and supressive air-to-ground capabilities.
Aircraft Aquisition
During offensive operations, SAC pilots bind to the nearest cont-locked friendly facility capable of generating approprate aircraft.
All aircraft have 5 minute spawn counters.
Vehicle Storage Spaces
All vehicles (space permitting) can carry non-vehicle ammunition and other items/weapons placed in their trunks. If a favorite is created with these items still in the trunk, they will be loaded with the favorite.
SAC reccomends:
- Favorites created for every AC cert held
- REK
- Repairgun, if not already in pilot's armor inventory *
- Sufficient nanite canisters to repair your aircraft at least once from a "control lost" state*
- Regardless of pilot's engineering certification
TeamSpeak
All pilots should be in voice contact during SAC operations.
During multi-squad, practice, or testing operations, SAC pilots use Strategic Air Command channel on the SoV TS server.
End each transmission with an identifier.[quote="Example"]Three commie mosquitoes inbound on atar from SouthEast at Angels 2 Tango[/quote]
Strategery
There will be no Strategery. Thank you.
POH
'Setup
Fly with mouse & keyboard. There is little/no joystick support.
Check your keybinds, confirm locations of:
- Vertical Thrusters: Up, Down (default "e" , "c")
- Afterburner (default spacebar)
- 10% power increments (default numbers)
- 1% power increment keys (default "," , "." )
Aircraft Loadouts
When AC is generated, fly to nearest refit facility and load appropriate favorite as defined in SOPs.
If avaliable, charge shields completely.
Aircraft Repair & Rearm
Rearm/Refit facilities include any facility linked to a dropship center and any air tower.
To initiate reload: hover within 10m of aircraft pad. A prompt will instruct "Press G to reload from this terminal."
Your aircraft will also be repaired whenever you're within reloading radius regardless of relative position. Consider hovering underneath or parallel to the Refit pad if it is crowded or the air is hot.
Parking
Don't park like an ass
Try to park with SAC
Four attack craft per pad
Always lock your canopy
Mosquito
SPEEDS (kph) 100%: 119 vertical: (16s/100m) strafe: yaw: 4s/360deg zone 5 max: 289 econ supercruise: 200
ARMAMENT weapon: 12mm Rotary 3-barrel chaingun magazine: 250 rounds trunk: 1200 rds
DEFENSES shield recharge time: shield 12mm rounds: shield SAMs: 1 decimator shield SG Flak: armor 12mm rounds: armor SAMs: 2 decimators armor SG Flak:
Reaver
SPEEDS (kph) 100%: 104 vertical: 22s/100m strafe: yaw: 6s/360deg zone 5 max: 280 econ supercruise: 130-150
ARMAMENT weapon: (2) 20mm cannons magazine: 250 rounds weapon: (2) 50mm rocket launchers magazine: 16 rockets trunk: 200 20mm, 48 rockets
DEFENSES shield recharge time: shield 12mm rounds: 10 shield SAMs: shield SG Flak: armor 20mm rounds: 50 armor SAMs: armor SG Flak:
Liberator
SPEEDS (kph) 100%: 89 vertical: 26s/100m strafe: yaw: 9s/360deg zone 5 max: none econ supercruise: none
ARMAMENT weapon: AV/AI unguided heavy explosive proximity bomb magazine: 10 units weapon: 25mm cannon magazine: 250 rounds weapon: 35mm Rotary 3-barrel chaingun magazine: 250 rounds trunk: 100 bombs (unit 10) OR 1000rds (unit 100) AND (5) 3x3 ammo
DEFENSES shield recharge time: shield 20mm rounds: shield SAMs: shield SG Flak: armor 20mm rounds: armor SAMs: armor SG Flak:
Galaxy
SPEEDS (kph) 100%: 80 vertical: strafe: yaw: 8s/360deg zone 5 max: 150 econ supercruise: 100-115
ARMAMENT weapon: 20mm Rotary 3-barrel chaingun: tailgun magazine: 250 rnds weapon: (2) 20mm cannons: engine nacelles magazine: 250 rnds trunk: 1200 20mm rnds
DEFENSES shield recharge time: shield 12mm rounds: 50 shield SAMs: 2.4 decimators shield SG Flak: armor 12mm rounds: 200 armor SAMs: 11 decimators shield SG Flak:
Lodestar
SPEEDS (kph) 100%: 79 vertical: strafe: 130s/km yaw: 12s/360dog zone 5 max: 150 econ supercruise: 120 landing: 28
ARMAMENT weapon: none trunk: 16*12
DEFENSES shield recharge time: shield 12mm rounds: shield SAMs: shield SG Flak: armor 12mm rounds: armor SAMs: 11 decimators shield SG Flak:
Acronyms & Definitions
- AI == Anti-Infantry
- AV == Anti-Vehicular (Anti-Armor)
- Econ cruise == Periodic Afterburner Ignition for speed > *100%
- KPH == Kilometers Per Hour
- POH == Pilot's Operating Handbook
- REK == Remote Electronics Kit
- SAM == Surface-to-Air Missile
- SOP == Standard Operating Procedures
- Strafe == Side-to-side "sliding" movement
- Yaw == Turning aircraft about a vertical axis
- Zone 5 == Afterburners fueled, ignited
- Zulu == UTC. 1000EST = 1100EDT = 1500Z