Mechanized Assault Exo-Suit
The Mechanized Assault Exo-Suit—or MAX unit—provides a huge amount of protection for its wearer (650 armor points). The heavy armor means that MAX units turn and move slower than typical infantry. All MAX units have a "Run-Mode" function that enables the user to travel faster than normal at the cost of all weapons being disabled while in this mode. Each Empire has its own MAX armor, and the integrated weapon is tuned for one of three purposes: Anti-Infantry, Anti-Vehicle, and Anti-Aircraft.
Each Empire's MAX units also have a special ability which improves their effectiveness in the field.
Each type of armor has its own certification, although the Uni-MAX certification gives access to all three types of MAX armor at a reduced cost.
New Conglomerate
Anti-Infantry: Scattercannon Anti-Vehicle: Falcon Anti-Aircraft: Sparrow New Conglomerate MAX Units are equipped with a light energy shield. The shield draws power from from an onboard MAX Capacitor. Once depleted, the capacitor will recharge. The MAX Unit cannot fire when the Shield is active.
Terran Republic
Anti-Infantry: Dual-Cycler Anti-Vehicle: Pounder Anti-Aircraft: Burster Terran Republic MAX Units have 2 special abilities. The first is the ability to "lock down", doubling their rate of fire and reducing the Cone of fire at the cost of no movement. Aiming is possible, but the range of pivot is extremely reduced. The second is "overdrive" which, similar to the NC and VS MAXes, works off capacitor. When active, the MAX can fire at 1.5x the normal rate and still move around. Overdrive is "all-or-nothing," meaning that once active, it cannot be turned off until the capacitor is drained. The MAX may not lock down or auto-run while in overdrive. MAXes with overdrive active will glow red.
Vanu Sovereignty
Anti-Infantry: Quasar Anti-Vehicle: Comet Anti-Aircraft: Starfire Vanu Sovereignty MAX Units are equipped with limited jump-jets. These jump jets draw power from an onboard MAX Capacitor. Once depleted, the capacitor will recharge.