Fortification Engineering
Type | Equipment |
Provides Access To | * Field Deployment Unit (FDU) Shadow Turret Cerberus Turret Tactical Resonance Area Protection (TRAP) Phalanx Wall Turret Upgrades Aegis Shield Generator Upgrades Increased number of Combat Engineering Deployables |
Pre-requisite | Combat Engineering |
Required For | - |
Cert Point Cost | 3 |
Fortification Engineering |
The Fortification Engineering certification is one of the two latest additions to the Engineering tree, along with it's offensive counterpart Assault Engineering.
This certification is designed for defensive Engineering, and therefor comes with Deployables that make it harder for Enemies to get inside Facilities and Towers, as well as Upgrading abilities for defensive structures like Phalanx Wall Turrets.
Field Deployment Unit (FDU)
This larger version of the Adaptive Construction Engine (ACE) is used to create the TRAPs. It takes up the same size as the biggest Rifles do in your inventory. See Field Deployment Unit for more information.
Shadow Turret
This Turret is similar to the Spitfire Turret, with the only difference being that it is invisible, and will only become visible when firing. For more information see Shadow Turret.
Cerberus Turret
The Cerberus Turret is a modified Spitfire Turret, designed to attack Aircraft by shooting Flak. It will not attack Infantry unless fired upon, and doesn't do a lot of damage to them either. For more information see Cerberus Turret.
Tactical Resonance Area Protection (TRAP)
The TRAP is designed as a roadblock, to prevent vehicles from accessing a certain road. The can take quite some damage before being destroyed, and do serious damage to anything that tries to ram them. For more information see Tactical Resonance Area Protection.
Phalanx Wall Turret Upgrades
The Fortification Engineering certification allows Engineers to upgrade the Phalanx Wall Turrets at Facilities and Towers. Using the newly designed Upgrade Canister for the Nano Dispenser Wall Turrets can be upgraded with either Anti-Aircraft weaponry or Anti-Vehicular weaponry, besides their default firing method.
The Wall Turret must be unmanned, and almost at full health if you want to upgrade the Turret. Upgrading a Turret takes a bit of time, so beware of Enemy fire while upgrading. Once a Turret has been upgraded you can change Weaponry again by repeating the process.
Upgrades will last for 30 minutes before reverting to a normal Wall Turret, after it has reverted, it can of course be upgraded again. Turrets will also lose their upgrade if the Facility or Towers get captured by an opposing Empire.
Auto-firing Turrets will only use the default firing method, so if you want to use the Upgraded Weaponry, you will have to man the Turret yourself.
Aegis Shield Generator Upgrades
Once an Assault Engineer has set up an Aegis Shield Generator, Fortification Engineers will be able to upgrade it with certain benefits.
The most important benefit is the ability to upgrade the cloaking field with a Shield. To do this, simply "repair" the Aegis with a Nano Dispenser equipped with a normal canister, and it will start the upgrade process. The Shield Upgrade has priority over all the other Upgrades that are possible. Once completed, the Aegis will have a Shield protecting it, similar to that of a Facility that has the Shield Module benefit. Though any fire, both Enemy and Friendly, directed at the Shield will reduce the Shields power, though the fire will be blocked from passing through. Once the Shield Generator reaches zero, it will overload, and explode. The Shield can be recharged if it is below 100% the same way as upgrading the Aegis works.
Increased Combat Engineering Deployables
With the Fortification Engineering certification you will be able to place additional numbers of Combat Engineering Deployables.
The Deployable numbers will be upgraded to:
- Spitfire Turret : From 10 to 15
- Boomer : From 20 to 25
- Motion Sensor : From 20 to 25
- Heavy Explosive Mine : From 20 to 25
Increased Repair Efficiency
Fortification Engineers use Armor Canisters more efficiently, resulting in increased repair efficiency for MAXes (1.5x, from 12 to 18), equipment, and vehicles (2x, from 32 to 64) over that of a standard engineer.