Structure Armor
Certain facility objects are destroyable, draining
NTU to repair. The following is a list of the armor values of
non-vehicle objects and their repair time if they are
a repairable base object.
Object
Armor
NTU Repair Time (h:m)
[Advanced Medical Terminal](../items/Advanced_Medical_Terminal.md)
750
0:19
[Aegis (non-upgraded)](../weapons/Aegis_Shield_Generator.md)
Aegis (Shield Upgrade)
[BFR Terminal](../items/BFR_Shed.md)
500
0:13
[Cerberus Turret](../weapons/Cerberus_Turret.md)
100
\-
[Certification Terminal](../items/Certification_Terminal.md)
500
0:13
[Equipment Terminal](../items/Equipment_Terminal.md)
500
0:13
[Generator](../items/Generator.md)
3000
1:15
[Implant Terminal](../items/Implant_Terminal.md)
1000
0:25
[Medical Terminal](../items/Medical_Terminal.md)
500
0:13
[Motion Sensor](../weapons/Adaptive_Construction_Engine.md#motion-sensor-alarm)
100
\-
[Respawn Tube](../items/Respawn_Tube.md)
1000
0:25
[Sensor Disruptor](../items/Sensor_Disruptor.md)
100
\-
[Shadow Turret](../weapons/Shadow_Turret.md)
100
\-
[Spitfire Turret](../weapons/Adaptive_Construction_Engine.md#spitfire-turret)
100
\-
[TRAP](../weapons/Tactical_Resonance_Area_Protection.md)
5000
\-
[Vehicle Terminal](../locations/Vehicle_Terminal.md)
500
0:13
[Wall Turret](../items/Phalanx.md)
3500
1:28