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Zipline

Ziplines in Adlivun Cavern
Ziplines in Adlivun Cavern

Commander traveling on a Zipline
Commander traveling on a Zipline

Ziplines are objects located solely within the caverns which allow Infantry (and MAX Units) to quickly move between different platforms.

The entry and exit points of a zipline are spheres of energy, and walking into these will allow you to utilize them.

Ziplines will move you from their entry to exit points (or visa-versa) at a high speed with or without your weapon holstered (though it is recommended that you keep your weapon out in case you encounter enemies on the other side of the zipline). These transportation devices are found throughout each cavern, allowing access to high buildings as well as rapid movement through the access tunnels and Troop Tunnels.

Vehicles attempting to enter a zipline (or merely moving to a point where they are touching any part of the zipline) will take damage. Vehicles parked too close to a zipline node will be given a warning for deconstruction. Ziplines are different from teleporters in that they are not instantaneous. While traveling on a zipline, you are able to fire at enemies without leaving the zipline, note that enemies can also damage you while you are in travel.

You can "bail" from a zipline by pressing the jump key, allowing strategic insertions, though unlike bailing from vehicles, you will take damage when you fall.

Vehicles and Aircraft can knock you off of the zipline if you collide with them while traveling.

Troops using the ziplines are clearly visible as a brightly colored glowing ball in transit, colored red for the Terran Republic, purple for the Vanu Sovereignty and yellow for the New Conglomerate, and all three can be seen from some distance away.