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3.7.3

Version 3.7.3, released June 28th, 2005.

  • Support Experience System: This system allows the support roles to receive experience from kills after giving support. It includes soldier repairs, heals, using AMS, repairing turrets, etc. The experience will be granted to the one offering the support if a kill is made by a supported player directly after receiving the support.
  • The Support Merits: Statistics for the Support Merits will be tallied, however, the actually merits will be implemented in an update later this week. We needed the Support System live beforehand.
  • New Player Mission System: This mission system replaces the offline training system. It will take players through a series of training missions to complete.
  • Vulture: Close Support Bomber: This aircraft is a Liberator Bomber variant. It is a specialization of the Liberator designed to work in support of ground troops in clearing out enemy armor units. Only experienced Liberator pilots will be cleared for use of the Vulture. Obtaining one from a flight vehicle terminal will require not only the Air Support certification, but also a Bomber Ace Bronze or higher Merit Commendation. For more information view the Vulture: Close Support Bomber post.
  • Infantry Weaponry Times: Some minor adjustments were made to the infantry weaponry reload, equip time and holster time. For more information view the Infantry Weaponry Times post.
  • Population Changes: After reviewing feedback, the following changes have been made:
  • The global percent toggle has been removed and changed to bring up both the normal empire incentives window and the global population listing displays from the interstellar map.
  • /Who will no longer reveal on which zone enemies are located.
  • Population List will no longer list zones with very low population
  • Population List will no longer display enemy sanctuaries
  • Empire Incentives display will no longer show population numbers when zone population is very low.
  • Gameplay Fixes:
  • Fixed a problem that caused the wrong LOD to display in Caverns.
  • Corrected an issue with the zoom camera on the Liberator.
  • Corrected an issue causing vehicles to be unintentionally destroyed.
  • Corrected an issue that caused loss of oxygen while the vehicle was partially submerged in water
  • Newly promoted Platoon leaders should now be able to create Battleplans.
  • Fixed a visibility issue with the Infiltration Suit when changing displayed awards.
  • Corrected an issue with Darklight Implant that caused unintended problems with the AMS.
  • Keymaps should now save when there's a space in the configuration name.
  • Users should no longer get stuck in the air after resuming a session after crashing in the HART.
  • Corrected a LFS issue when promoted someone to squad leader.
  • Corrected a swapping issue with the Decimator.
  • Increased Decimator damage vs. BFRs
  • An AMS deployed in an inactive Geowarp will undeploy if the Geowarp activates.
  • Corrected a visibility issue with BFRs inside an AMS shield.
  • Corrected an issue that allowed some vehicles to enter shield module barriers.
  • AA MAX Units should now be able to travel to Ascension.
  • AA MAX Units can now aim upward more toward straight up.
  • Corrected a mounting issue with vehicles that are being hacked.
  • Using a Router Telepad while in the Vehicle queue should now break your queue.
  • Corrected a display problem with the Matrix Panel of the AMS.
  • Players should no longer get kicked out of the queue when the warpgate loses broadcast functionality
  • Lodestars submerged underwater can no longer repair and rearm vehicles.
  • LLU should no longer get stuck inside or on top of base walkways if the carrier is killed inside a vehicle.
  • Corrected an issue that allowed an AMS to deploy partially within a warpgate.
  • An incline in terrain should no longer cause pilots to lose control of their aircraft when landing.
  • Home Bind Base Point should now reset correctly in the Squad Management window.
  • Corrected an issue with BFR Flight Variants requiring a Tech Plant link to acquire a Favorite from a Silo.
  • Corrected an issue that allowed drivers to get experience when gunner got combat engineering kills.
  • Corrected a display animation for throwing grenades.
  • Instant Action or Recall should now cancel if user activates cloak.
  • Added missing training information for the Heavy Scout Rifle.
  • Slightly decreased the refire time of the Heavy Scout Rifle.
  • Added the Vulture to the Air Ace combat award
  • Based on feedback received, we made some changes to the weather system to increase the frequency of weather occurrences.