The Suppressor does more damage and now has a clip
size of 25.
The Mag-Scatter now has 8 shots in a clip.
Spawn Room Pain Fields: A minor Pain Field will
be in effect for all enemies who enter a
Spawn Room, whether in a
Facility, Tower or Core Building. The pain
effect will remain if a Facility is hacked, but will be turned off if the
Generator is destroyed. If a
Core CombatPain Module is
installed, its damage will not stack with the low level Pain Field. Instead,
the Pain Field will begin doing the Module's level of damage. Low level Pain
Fields will not affect characters that have the
Sensor ShieldImplant activated. Also, the Sensor Shield Implant
will continue to protect its users if they hack, use a weapon or take any
other action. The Sensor Shield Implant will also have a slight
Stamina drain against all armor (even while
crouched) except for the Infiltration Suit.
This will allow Infiltrators to move through Pain Fields as they did before,
but anyone in another configuration will have Stamina drain and therefore not
be able to stay in the Pain Field indefinitely.
Players will earn experience for capturing Cavern Facilities.
Switching to the Interstellar Map will
no longer cause the chat channel to switch to local.
Soldiers will now be able to chat while dead. The only two restrictions to
this are Local and Broadcast channels. All other channels, such as Squad,
Platoon and Outfit will function.
The Geowarps will no longer require that an Empire
maintains control of a connecting Facility to pass through them.
Empires that control a Facility linked to a Geowarp may now use that surface
Geowarp as a Broadcast Warpgate destination
(assuming that the Continent is already a valid
broadcast destination for that Empire). This functionality only extends to
Geowarps on the surface. Players cannot use a BWG to warp to a Cavern.
The Rearm function of Vehicle Repair Silos and Air Pads will now function at
all Facilities, whether they are linked to a
Dropship Center or not. The Repair function
still requires a Dropship Center link.
Vehicle Deconstruction has been toned down considerably around Vehicle
Creation Pads. Now, you basically have to be on top of the pad to risk auto
deconstruct.
Fixed a memory leak and client crash that would occur after a player
repeatedly travels to a new zone.
Fixed an issue that would prevent lock-on weapons from tracking and locking
onto targets until they reload or switch firing modes.
Fixed an issue that caused Lasher projectiles not to
lash and Burster and Flak
projectiles to not explode when close to aircraft.
Global Population and Continent Incentives
windows no longer automatically hide when you view the Interstellar Map.