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2.10.14

  • Standard Assault Pass: The Repeater and Beamer now do more damage, but have a slightly increased Cone of Fire.
  • The Suppressor does more damage and now has a clip size of 25.
  • The Mag-Scatter now has 8 shots in a clip. Spawn Room Pain Fields: A minor Pain Field will be in effect for all enemies who enter a Spawn Room, whether in a Facility, Tower or Core Building. The pain effect will remain if a Facility is hacked, but will be turned off if the Generator is destroyed. If a Core Combat Pain Module is installed, its damage will not stack with the low level Pain Field. Instead, the Pain Field will begin doing the Module's level of damage. Low level Pain Fields will not affect characters that have the Sensor Shield Implant activated. Also, the Sensor Shield Implant will continue to protect its users if they hack, use a weapon or take any other action. The Sensor Shield Implant will also have a slight Stamina drain against all armor (even while crouched) except for the Infiltration Suit. This will allow Infiltrators to move through Pain Fields as they did before, but anyone in another configuration will have Stamina drain and therefore not be able to stay in the Pain Field indefinitely.
  • Players will earn experience for capturing Cavern Facilities.
  • Switching to the Interstellar Map will no longer cause the chat channel to switch to local.
  • Soldiers will now be able to chat while dead. The only two restrictions to this are Local and Broadcast channels. All other channels, such as Squad, Platoon and Outfit will function.
  • The Geowarps will no longer require that an Empire maintains control of a connecting Facility to pass through them.
  • Empires that control a Facility linked to a Geowarp may now use that surface Geowarp as a Broadcast Warpgate destination (assuming that the Continent is already a valid broadcast destination for that Empire). This functionality only extends to Geowarps on the surface. Players cannot use a BWG to warp to a Cavern.
  • The Rearm function of Vehicle Repair Silos and Air Pads will now function at all Facilities, whether they are linked to a Dropship Center or not. The Repair function still requires a Dropship Center link.
  • Vehicle Deconstruction has been toned down considerably around Vehicle Creation Pads. Now, you basically have to be on top of the pad to risk auto deconstruct.
  • Fixed a memory leak and client crash that would occur after a player repeatedly travels to a new zone.
  • Fixed an issue that would prevent lock-on weapons from tracking and locking onto targets until they reload or switch firing modes.
  • Fixed an issue that caused Lasher projectiles not to lash and Burster and Flak projectiles to not explode when close to aircraft.
  • Global Population and Continent Incentives windows no longer automatically hide when you view the Interstellar Map.
  • Waypoint Toggles will no longer default to off.
  • Jacking an AMS will no longer cause it to undeploy itself.
  • The Skyguard now carries four boxes of Flak Ammo and 2 boxes of 12mm Ammo.
  • Fixed an issue that would cause the proximity radar to randomly disappear from the HUD.
  • Core Combat Module runners will be able to enter a continent through its population lock. This will only affect the runner.
  • Vehicle drivers and occupants sharing a ride with the runner cannot bypass the lock.
  • In a pop-locked situation, the runner must exit the vehicle and run into the geowarp alone.
  • Fixed an issue where players could not see enemy names during heavy fights.
  • The Nexus Battle Island can now be continent locked by an Empire.
  • Changes to netcode to prevent packet blocking exploits.
  • Dead avatars will no longer block projectiles. Players will no longer be killed when Instant Action takes them to a Battle Island.